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  • 1 of 1 copy available at LARL/NWRL Consortium.

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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Fosston Public Library 794 CLA (Text) 33500014208193 New Available -

Record details

  • ISBN: 9781419780561
  • ISBN: 1419780565
  • Physical Description: vi, 233 pages ; 22 cm
  • Publisher: New York : Abrams Press, 2025

Content descriptions

Bibliography, etc. Note:
Includes bibliographic notes (pages [225]-233).
Summary, etc.:
"Tabletop games are ordinary and extraordinary. ... Read More
Subject: Board games > Social aspects.
Board games > History.
LDR 02592cam a2200361 i 4500
001459745
003LARL_NWRL_CONSORTIUM
00520250527202935.0
008250317t20252025nyu b 000 0 eng d
010 . ‡a 2024951588
040 . ‡aHQD ‡beng ‡erda ‡cHQD ‡dIG# ‡dOCLCO ‡dBDX ‡dVP@ ‡dJQW ‡dBRL ‡dJCX
020 . ‡a9781419780561 ‡q(hardcover)
020 . ‡a1419780565
035 . ‡a(OCoLC)1515518859
08204. ‡a794 ‡223/eng/20250428
1001 . ‡aClare, Tim, ‡eauthor. ‡1https://id.oclc.org/worldcat/entity/E39PCjHyhWMJMyrHbKk8MD4QFX
24510. ‡aAcross the board : ‡bhow games make us human / ‡cTim Clare.
264 1. ‡aNew York : ‡bAbrams Press, ‡c2025
264 4. ‡c©2025
300 . ‡avi, 233 pages ; ‡c22 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
504 . ‡aIncludes bibliographic notes (pages [225]-233).
520 . ‡a"Tabletop games are ordinary and extraordinary. Ordinary because they're everywhere: played in bars and cafés, churches and casinos, through sunless winters in polar research stations and in the sweltering summer heat of Tanzanian villages and streamed live over Twitch to millions of viewers. They fill the activity pages of children's magazines and the halls of senior centers. They appear as smartphone apps and in luxury editions and as game boards scratched into the dirt. And they're extraordinary for precisely the same reason: they're everywhere, in every civilization, everywhere in the world across all recorded human history. In Across the Board, tabletop game aficionado Tim Clare takes us through that history and across those civilizations. We learn how the same games emerge over and over and how they've evolved and spread, as well as about the contemporary culture of gaming. With rousing enthusiasm, Tim explores games as familiar to us as Monopoly or chess, as niche as Magic: The Gathering, and as unexpected as the Japanese poetry-matching card game karuta. We learn about games as recreation and as ritual, and above all, we see how they can be a way for us to come together--because of all the things that make us human, there's nothing quite so set up for connection as sharing a round of cards or the roll of a d20."--Front flap of cover.
650 0. ‡aBoard games ‡xSocial aspects.
650 0. ‡aBoard games ‡xHistory.
7102 . ‡aAbrams (Publishing company), ‡epublisher.
901 . ‡a459745 ‡bOCoLC ‡c459745 ‡tbiblio ‡soclc

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