Across the board : how games make us human / Tim ... Read More
Available copies
- 1 of 1 copy available at LARL/NWRL Consortium.
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1 current hold with 1 total copy.
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Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Fosston Public Library | 794 CLA (Text) | 33500014208193 | New | Available | - |
Record details
- ISBN: 9781419780561
- ISBN: 1419780565
- Physical Description: vi, 233 pages ; 22 cm
- Publisher: New York : Abrams Press, 2025
- Copyright: ©2025
Content descriptions
Bibliography, etc. Note: | Includes bibliographic notes (pages [225]-233). |
Summary, etc.: | "Tabletop games are ordinary and extraordinary. ... Read More |
Search for related items by subject
Subject: | Board games > Social aspects. Board games > History. |
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010 | . | ‡a 2024951588 | |
040 | . | ‡aHQD ‡beng ‡erda ‡cHQD ‡dIG# ‡dOCLCO ‡dBDX ‡dVP@ ‡dJQW ‡dBRL ‡dJCX | |
020 | . | ‡a9781419780561 ‡q(hardcover) | |
020 | . | ‡a1419780565 | |
035 | . | ‡a(OCoLC)1515518859 | |
082 | 0 | 4. | ‡a794 ‡223/eng/20250428 |
100 | 1 | . | ‡aClare, Tim, ‡eauthor. ‡1https://id.oclc.org/worldcat/entity/E39PCjHyhWMJMyrHbKk8MD4QFX |
245 | 1 | 0. | ‡aAcross the board : ‡bhow games make us human / ‡cTim Clare. |
264 | 1. | ‡aNew York : ‡bAbrams Press, ‡c2025 | |
264 | 4. | ‡c©2025 | |
300 | . | ‡avi, 233 pages ; ‡c22 cm | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
504 | . | ‡aIncludes bibliographic notes (pages [225]-233). | |
520 | . | ‡a"Tabletop games are ordinary and extraordinary. Ordinary because they're everywhere: played in bars and cafés, churches and casinos, through sunless winters in polar research stations and in the sweltering summer heat of Tanzanian villages and streamed live over Twitch to millions of viewers. They fill the activity pages of children's magazines and the halls of senior centers. They appear as smartphone apps and in luxury editions and as game boards scratched into the dirt. And they're extraordinary for precisely the same reason: they're everywhere, in every civilization, everywhere in the world across all recorded human history. In Across the Board, tabletop game aficionado Tim Clare takes us through that history and across those civilizations. We learn how the same games emerge over and over and how they've evolved and spread, as well as about the contemporary culture of gaming. With rousing enthusiasm, Tim explores games as familiar to us as Monopoly or chess, as niche as Magic: The Gathering, and as unexpected as the Japanese poetry-matching card game karuta. We learn about games as recreation and as ritual, and above all, we see how they can be a way for us to come together--because of all the things that make us human, there's nothing quite so set up for connection as sharing a round of cards or the roll of a d20."--Front flap of cover. | |
650 | 0. | ‡aBoard games ‡xSocial aspects. | |
650 | 0. | ‡aBoard games ‡xHistory. | |
710 | 2 | . | ‡aAbrams (Publishing company), ‡epublisher. |
901 | . | ‡a459745 ‡bOCoLC ‡c459745 ‡tbiblio ‡soclc |