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Available copies

  • 2 of 2 copies available at LARL/NWRL Consortium.

Current holds

0 current holds with 2 total copies.

Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Crookston Public Library Y SKY (Text) 33500012358768 Main Available -
Moorhead Public Library Y SKY (Text) 33500012358776 Main Available -

Record details

  • ISBN: 9780062422583
  • ISBN: 0062422588
  • Physical Description: 399 pages ; 24 cm
  • Edition: First edition.
  • Publisher: New York : Balzer + Bray, an imprint of HarperCollins Publishers, [2016].

Content descriptions

Summary, etc.:
Vika Andreyeva can summon the snow and turn ash ... Read More
Subject: Magicians > Fiction.
Dueling > Fiction.
Triangles (Interpersonal relations) > Fiction.
Kings, queens, rulers, etc. > Fiction.
Princes > Fiction.
Russia > Politics and government > Fiction.
Fantasy.
Magicians > Juvenile fiction.
Dueling > Juvenile fiction.
Triangles (Interpersonal relations) > Juvenile fiction.
Kings and rulers > Juvenile fiction.
Princes > Juvenile fiction.
Russia > Politics and government > Juvenile fiction.
Genre: Young adult fiction.
Alternative histories (Fiction)
Fantasy fiction.
Romance fiction.
LDR 02688cam a2200553Ii 4500
001207119
003LARL_NWRL_CONSORTIUM
00520160520193035.0
008150828s2016 nyu d 000 1 eng d
019 . ‡a942601434
020 . ‡a9780062422583 ‡q(hardcover)
020 . ‡a0062422588 ‡q(hardcover)
035 . ‡a(OCoLC)919341757 ‡z(OCoLC)942601434
043 . ‡ae-ur---
08204. ‡a[Fic] ‡223
1001 . ‡aSkye, Evelyn, ‡eauthor. ‡0(LARL_NWRL_CONSORTIUM)221637
24514. ‡aThe crown's game ‡n#1 / ‡cEvelyn Skye.
250 . ‡aFirst edition.
264 1. ‡aNew York : ‡bBalzer + Bray, an imprint of HarperCollins Publishers, ‡c[2016].
264 4. ‡c©2016
300 . ‡a399 pages ; ‡c24 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4900 . ‡aCrown's game ; ‡v1
520 . ‡aVika Andreyeva can summon the snow and turn ash into gold. Nikolai Karimov can see through walls and conjure bridges out of thin air. They are the only enchanters in Russia, and when the Ottoman Empire and the Kazakhs threaten to attack, the tsar wants a powerful enchanter by his side, and as an advisor for the prince, Pasha. He initiates the Crown's Game, a duel of magical skill, and the winner will become his Imperial Enchanter; the loser will die. For Vika and Nikolai, the game is a chance of a lifetime, but they come to realize that their growing regard for each other makes the game impossible to win. And as long-buried secrets emerge, threatening the future of the empire, it becomes increasingly clear to them that the Crown's Game is not one to lose.
650 1. ‡aMagicians ‡vFiction. ‡0(LARL_NWRL_CONSORTIUM)165983
650 1. ‡aDueling ‡vFiction.
650 1. ‡aTriangles (Interpersonal relations) ‡vFiction. ‡0(LARL_NWRL_CONSORTIUM)167628
650 1. ‡aKings, queens, rulers, etc. ‡vFiction.
650 1. ‡aPrinces ‡vFiction. ‡0(LARL_NWRL_CONSORTIUM)166668
651 1. ‡aRussia ‡xPolitics and government ‡vFiction.
650 1. ‡aFantasy. ‡0(LARL_NWRL_CONSORTIUM)178184
650 0. ‡aMagicians ‡vJuvenile fiction.
650 0. ‡aDueling ‡vJuvenile fiction.
650 0. ‡aTriangles (Interpersonal relations) ‡vJuvenile fiction.
650 0. ‡aKings and rulers ‡vJuvenile fiction. ‡0(LARL_NWRL_CONSORTIUM)172662
650 0. ‡aPrinces ‡vJuvenile fiction. ‡0(LARL_NWRL_CONSORTIUM)174397
651 0. ‡aRussia ‡xPolitics and government ‡vJuvenile fiction.
655 0. ‡aYoung adult fiction.
655 7. ‡aAlternative histories (Fiction) ‡2lcgft
655 7. ‡aFantasy fiction. ‡2lcgft
655 7. ‡aRomance fiction. ‡2lcgft
901 . ‡a207119 ‡bOCoLC ‡c207119 ‡tbiblio ‡soclc

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