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Available copies

  • 1 of 1 copy available at LARL/NWRL Consortium.

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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Bagley Public Library E 794.8 CAR (Text) 33500012245130 Main Available -

Record details

  • ISBN: 9781467780797
  • ISBN: 1467780790
  • ISBN: 9781467783132
  • ISBN: 1467783137
  • Physical Description: 32 pages : color illustrations ; 27 cm.
  • Publisher: Minneapolis, MN : Lerner Publishing Group, Inc., [2016]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references and index.
Formatted Contents Note:
Designing video games -- Writing in code -- Inside ... Read More
Summary, etc.:
"Young readers will love this exciting, in-depth ... Read More
Target Audience Note:
Ages 5-8.
K to grade 3.
Subject: Video games > Juvenile literature.
Video games > Design > Juvenile literature.
Video games.
Video games > Design.
Genre: Juvenile works.
LDR 02063cam a22005174i 4500
001203790
003LARL_NWRL_CONSORTIUM
00520160318144736.0
008141113s2016 mnua j b 001 0 eng c
019 . ‡a904456354
020 . ‡a9781467780797 ‡q(lb ; ‡qalk. paper)
020 . ‡a1467780790 ‡q(lb ; ‡qalk. paper)
020 . ‡a9781467783132 ‡q(pb ; ‡qalk. paper)
020 . ‡a1467783137 ‡q(pb ; ‡qalk. paper)
020 . ‡z9781467783149 ‡q(eb pdf)
035 . ‡a(OCoLC)896806660 ‡z(OCoLC)904456354
042 . ‡apcc
08204. ‡a794.8 ‡223
1001 . ‡aCarmichael, L. E. ‡q(Lindsey E.), ‡eauthor.
24510. ‡aHow do video games work? / ‡cby L.E. Carmichael.
264 1. ‡aMinneapolis, MN : ‡bLerner Publishing Group, Inc., ‡c[2016]
300 . ‡a32 pages : ‡bcolor illustrations ; ‡c27 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4900 . ‡aLightning bolt books. Our digital world
520 . ‡a"Young readers will love this exciting, in-depth yet accessible look at how video games work and how they are made."-- ‡cProvided by publisher.
5211 . ‡aAges 5-8.
5212 . ‡aK to grade 3.
504 . ‡aIncludes bibliographical references and index.
5050 . ‡aDesigning video games -- Writing in code -- Inside the console -- Controlling the fun -- Takeaway tips -- Fun facts.
650 0. ‡aVideo games ‡vJuvenile literature.
650 0. ‡aVideo games ‡xDesign ‡vJuvenile literature.
650 7. ‡aVideo games. ‡2fast ‡0(LARL_NWRL_CONSORTIUM)33916
650 7. ‡aVideo games ‡xDesign. ‡2fast ‡0(LARL_NWRL_CONSORTIUM)162596
655 7. ‡aJuvenile works. ‡2fast
901 . ‡a203790 ‡b ‡c203790 ‡tbiblio

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