How do video games work? / by L.E. Carmichael.
Available copies
- 1 of 1 copy available at LARL/NWRL Consortium.
Current holds
0 current holds with 1 total copy.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
Bagley Public Library | E 794.8 CAR (Text) | 33500012245130 | Main | Available | - |
Record details
- ISBN: 9781467780797
- ISBN: 1467780790
- ISBN: 9781467783132
- ISBN: 1467783137
- Physical Description: 32 pages : color illustrations ; 27 cm.
- Publisher: Minneapolis, MN : Lerner Publishing Group, Inc., [2016]
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references and index. |
Formatted Contents Note: | Designing video games -- Writing in code -- Inside ... Read More |
Summary, etc.: | "Young readers will love this exciting, in-depth ... Read More |
Target Audience Note: | Ages 5-8. K to grade 3. |
Search for related items by subject
Subject: | Video games > Juvenile literature. Video games > Design > Juvenile literature. Video games. Video games > Design. |
Genre: | Juvenile works. |
Search for related items by series
LDR | 02063cam a22005174i 4500 | ||
---|---|---|---|
001 | 203790 | ||
003 | LARL_NWRL_CONSORTIUM | ||
005 | 20160318144736.0 | ||
008 | 141113s2016 mnua j b 001 0 eng c | ||
019 | . | ‡a904456354 | |
020 | . | ‡a9781467780797 ‡q(lb ; ‡qalk. paper) | |
020 | . | ‡a1467780790 ‡q(lb ; ‡qalk. paper) | |
020 | . | ‡a9781467783132 ‡q(pb ; ‡qalk. paper) | |
020 | . | ‡a1467783137 ‡q(pb ; ‡qalk. paper) | |
020 | . | ‡z9781467783149 ‡q(eb pdf) | |
035 | . | ‡a(OCoLC)896806660 ‡z(OCoLC)904456354 | |
042 | . | ‡apcc | |
082 | 0 | 4. | ‡a794.8 ‡223 |
100 | 1 | . | ‡aCarmichael, L. E. ‡q(Lindsey E.), ‡eauthor. |
245 | 1 | 0. | ‡aHow do video games work? / ‡cby L.E. Carmichael. |
264 | 1. | ‡aMinneapolis, MN : ‡bLerner Publishing Group, Inc., ‡c[2016] | |
300 | . | ‡a32 pages : ‡bcolor illustrations ; ‡c27 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
490 | 0 | . | ‡aLightning bolt books. Our digital world |
520 | . | ‡a"Young readers will love this exciting, in-depth yet accessible look at how video games work and how they are made."-- ‡cProvided by publisher. | |
521 | 1 | . | ‡aAges 5-8. |
521 | 2 | . | ‡aK to grade 3. |
504 | . | ‡aIncludes bibliographical references and index. | |
505 | 0 | . | ‡aDesigning video games -- Writing in code -- Inside the console -- Controlling the fun -- Takeaway tips -- Fun facts. |
650 | 0. | ‡aVideo games ‡vJuvenile literature. | |
650 | 0. | ‡aVideo games ‡xDesign ‡vJuvenile literature. | |
650 | 7. | ‡aVideo games. ‡2fast ‡0(LARL_NWRL_CONSORTIUM)33916 | |
650 | 7. | ‡aVideo games ‡xDesign. ‡2fast ‡0(LARL_NWRL_CONSORTIUM)162596 | |
655 | 7. | ‡aJuvenile works. ‡2fast | |
901 | . | ‡a203790 ‡b ‡c203790 ‡tbiblio |